NoShake (NoSpread)
Geschrieben von: SkyMaster1980   
Dienstag, den 18. Oktober 2011 um 00:00 Uhr

D3DXVECTOR3 vecDistance = TargetPosition - pRHBF.UseLocalViewOrigin( );
	vecDistance /= pRHBF.GetDistanceByID( PID );

	FLOAT reduceSpeed = pMenu.Items[MenuEnums::LimitAimSpeed]->Value;
	FLOAT maxChange = 2000;

	FLOAT ShakeX = D3DXToDegree( asinf( D3DXVec3Dot( &pRHBF.UseLocalViewX( ), &vecDistance ) ) );
	FLOAT ShakeY = D3DXToDegree( -asinf( D3DXVec3Dot( &pRHBF.UseLocalViewY( ), &vecDistance ) ) );

	if(reduceSpeed) maxChange = D3DXToRadian(1.67f / (reduceSpeed/8.f));
	if( ShakeX > 0) {
		if( ShakeX > maxChange) ShakeX = maxChange;
	}
	else if( ShakeX < 0) {
		if( ShakeX < -maxChange) ShakeX = -maxChange;
	}
	if( ShakeY > 0) {
		if( ShakeY > maxChange) ShakeY = maxChange;
	}
	else if( ShakeY < 0) {
		if( ShakeY < -maxChange) ShakeY = -maxChange;
	}

	D3DXMATRIX temp;
	D3DXMatrixRotationYawPitchRoll( &temp, D3DXToRadian( ShakeX ), D3DXToRadian( ShakeY ), 0.0f );
//	D3DXMatrixRotationYawPitchRoll( &AimAntiShake, D3DXToRadian( ShakeX ), D3DXToRadian( ShakeY ), 0.0f );
	D3DXMatrixMultiply( &AimAntiShake, &temp, &LocalPlayer->GetPlayerView( )->matrix );

//	AimAntiShake._41 = LocalPlayer->GetPlayerView( )->matrix._41;
//	AimAntiShake._42 = LocalPlayer->GetPlayerView( )->matrix._42;
//	AimAntiShake._43 = LocalPlayer->GetPlayerView( )->matrix._43;

	bAppliedNoSpread = FALSE;
	if( pMenu.Items[MenuEnums::NoSpread]->Value &&
		!pRHBF.GetInVehicleByID( PID ) &&
		( pRHBF.UseLocalSoldier( )->soldier_selected_weapon == 2 || pRHBF.UseLocalSoldier( )->soldier_selected_weapon == 3 ) ) 
	{
		CompensateDeviation( &vecDistance );
		bAppliedNoSpread = TRUE;
	}

Zuletzt aktualisiert am Samstag, den 29. Oktober 2011 um 11:10 Uhr
 
Controls.con bug in 1.5
Geschrieben von: InUrFace   
Mittwoch, den 16. Februar 2011 um 03:47 Uhr

Yo guys its me again...

been messing with actionbuffer whole day and found a (new ?) bug:

Weiterlesen...
 
padding server ???
Geschrieben von: Modder1980   
Sonntag, den 10. Mai 2009 um 10:18 Uhr

time<15min

time>11h

time>11h SF

rank warp

offline

hack

default

 


Euro Forces

Armored Fury

Special Forces

 

Zuletzt aktualisiert am Montag, den 16. Mai 2011 um 08:13 Uhr
 

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